Showreel2017

Logan 0:05 – Laura claws, Laura face darkening for obscurity 0:10 – same 0:11 – Laura claws and blood 0:13 – same 0:16 – blood 0:17 – claws and blood 0:19 – Claws and retime, and wounds on shoulder X-men…

Showreel2017

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Logan
0:05 – Laura claws, Laura face darkening for obscurity
0:10 – same
0:11 – Laura claws and blood
0:13 – same
0:16 – blood
0:17 – claws and blood
0:19 – Claws and retime, and wounds on shoulder

X-men sky fibre ad
0:22 – glasses cg, daisy stabilization, extra care was necessary to ensure that daisy remained still, while quicksilvers shadow on her continued to move

Xxx Return of Xander Cage
0:27 – exploding device, green screen shot
0:28 – Chinese restaurant, green screen outside window.
0:30 – green screen Neymar (fg char)
Tissue box created and shaded in comp (with a textured cube and relight)
0:32 – another green screen shot

Gods of Egypt
0:36 – fx sand, rubble and Sphinx
0:37 – fx sand, rubble, set extension
0:38 – set extension
0:40 – set extension
0:42 – set extension. With these special care was needed to make the atmos consistent with other shots
0:44 – fx sand, rubble, set extension
0:46 – fx sand, rubble, set extension
0:47 – fx sand, set extension, character warping for impact
0:48 – fx sand, set extension
0:50 – set extension, fx sand, cg cage, character resize
0:52 – bluescreen, fx sand
0:54 – blue screen, fx sand
0:55 – full cg shot
0:57 – full cg shot
these full cg shots mostly required atmos, integration and grading work
1:00 – suit, fx beam, background replacement, flare. Red light on face. Some work was done on relighting the cg suit
1:04 – same again

Tarzan
1:08 – bluescreen, the usual, despil etc required, atmos haze and extra bugs added in comp, still bg, parallax added in comp.
1:13 – similar deal

Pan
1:17 – green screen, cg city, window lights, distant twinkling, chimney smoke atmos and sky added in comp. I also did a little work to make the defocus more squashed toward the edges. my shots drove the look of the sky in this sequence.
I also helped develop a workflow to add window and smoke elements quicker.
1:20 – same deal
1:25 – same again, with rack focus this time
1:32 – same again
1:35 – and same again, except this time full cg instead of green screen

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