ACM316_John_Martinez_Demo_Reel

Reel Breakdown: Monologue: “Basghetti” The animation in the first scene required that I animate a character according to an audio file. I animated my own version of a scene from What We Do in the Shadows (directed by Taika Waititi)…

ACM316_John_Martinez_Demo_Reel

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Reel Breakdown:

Monologue: “Basghetti”
The animation in the first scene required that I animate a character according to an audio file. I animated my own version of a scene from What We Do in the Shadows (directed by Taika Waititi) with a man offering you some spaghetti in a heavy Eastern European accent. I referenced the hand and mouth movements from my own gesticulations and lip syncing. The model used is Franklin, offered by Artella. It was animated by me using Maya 2018 and edited via Adobe Premiere.

Walking: Herniated Disc
The second shot’s assignment requirement was to animate a character walking. I referenced from my own walk and limping tendencies, but took a few liberties with the final result. I wanted to capture to a degree the sense of pain that a disc herniation in the lower spine causes for the leg, and in this case it is the character’s left. The model used is Blake, offered in the UH Manoa animation course. It was animated by me using Maya 2018.

Push/Pull: Stuck Block
This shot’s animation prompt was to animate a person manipulating an inanimate object using the parenting tool on the Maya program. I animated the character model Eleven (offered in the UH Manoa animation course) attempting to push a large block, only to fall over as she succeeds in nudging the block a few inches forward. It was animated by me using Maya 2018.

Bouncing Ball
The assignment prompt was to animate a bouncing ball. The ball seems to be made of a rubber of medium intensity: neither too hard nor too soft. The model is a simple ball offered by the UH Manoa Animation course. It was animated by me using Maya 2018

Reaction: Guy Freaking Out over Chicken
The prompt for this assignment was to animate a character reacting to something. I chose to reference a video of an Australian reporter being freaked out by a large rooster. It was animated rather closely to the source material, with appropriate exaggeration. The model used is Franklin, offered by Artella. It was animated by me using Maya 2018 and edited via Adobe Premiere.

Mocap: Scout Jumping Jacks
The final shot’s animation prompt was to import a real actor’s movement into a 3D animation using mocap. I imported a set of jumping jacks, provided by an acting student at UH Manoa. The movement was then cropped and edited. The character model used is Scout, from the FPS multiplayer game Team Fortress 2, created by Valve. It was referenced in and edited by me using Maya 2018.

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